Spatial FaceTime
Helped define how people move, appear, and share activities in spatial FaceTime, including participants joining from other platforms.
Product Incubation Design · Apple
Exploring how new technology can enable meaningful experiences for people.
Product IncubationDefining product vision and design direction for emerging technologies through concepts, prototypes, and cross-functional collaboration.
Sr DesignerSpatial interfaces and interactions for HoloLens and VR, including Microsoft Layout and Holograms.
Turning complex challenges into a clear product vision—setting design direction and empowering teams to bring it to life.

Visual guidelines · Interaction prototype
Making the outward-facing display legible, then using it to guide Persona enrollment.
Explore projectSelected work at Apple · Vision Pro
Much of my product incubation work remains confidential. Selected concepts and shipped experiences.
Helped define how people move, appear, and share activities in spatial FaceTime, including participants joining from other platforms.
Helped guide exploratory prototypes of Siri’s spatial representation, behavior, and interactions to inform the broader design effort.
Led a prototyping team exploring the opportunities and benefits of a spatial workspace for surgery.
Led a team exploring spatial computing for manufacturing, guiding prototypes and key design decisions that helped inform Camera Regions.
Range of experience
From spatial computing and AI to health, enterprise, and games. A practice spanning early concepts, working prototypes, and shipped experiences.
Concepts and prototypes for how intelligent systems can fit into people's activities, conversations, and surroundings.
Exploring what changes when an interface becomes part of the world around us—from shared presence to tools for creating and planning in three dimensions.
Using high-fidelity concepts and prototypes to make the experience clear, with careful consideration of how design decisions affect people.
End-to-end prototypes connecting complex professional workflows with platform capabilities. Surgical workspace prototyping helped establish the need for an API supporting low-latency connected video from endoscopic cameras.
From paper and Unity prototypes to visual direction and fully animated gameplay concepts—making a game's experience tangible before it is built.
A multidisciplinary foundation across interactive design, storytelling, and visual craft, with client work for Disney, Nickelodeon, Hasbro, Wizards of the Coast, Jim Henson, and Bombardier.
Objects, spaces, graphics & ideas
My personal archive of inspiration gathered over the years. A place to explore new perspectives, discover unexpected connections, and put curiosity to work.